Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
2661 reviews — page 239 of 267
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Touchpad Mapper: Exploring Non-Visual Touchpad Interactions for Screen-Reader Users
This technical note introduces Touchpad Mapper, a system that repurposes the laptop touchpad — a widely available but underutilized input device for screen-reader users — as a spatial interface for exploring 2D digital content non-visually. The autho…
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Using Convolutional Neural Networks for Visual Sign Language Recognition: Towards a system that provides instant feedback to learners of sign language
This short paper presents a prototype system that uses computer vision and a convolutional neural network (CNN) to recognize finger-spelled letters in British Sign Language (BSL), providing real-time feedback to learners. The system addresses a gap i…
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Does ChatGPT Generate Accessible Code? Investigating Accessibility Challenges in LLM-Generated Source Code
This paper presents the first empirical evaluation of the accessibility of web code generated by ChatGPT (GPT-3.5), examining both how accessible the generated code is and how well the model can fix accessibility violations. The study involved 88 web…
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Toward Effective Communication of AI-Based Decisions in Assistive Tools: Conveying Confidence and Doubt to People with Visual Impairments at Accelerated Speech
This paper investigates how people with visual impairments (PVIs) perceive confidence and doubt in speakers' voices when audio is played at accelerated speeds — a critical question because AI-based assistive tools (scene descriptors, facial recogniti…
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Participatory Design for Cognitive Accessibility of Web-based Interactive Systems
This doctoral consortium paper outlines a PhD research program aimed at addressing the significant underrepresentation of cognitive accessibility in web accessibility research. The author notes that while cognitive disabilities account for a 28% shar…
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A Universal Web Accessibility Feedback Form: A Participatory Design Study
This paper addresses a gap in web accessibility practice: while automated testing tools can catch structural violations, they cannot reliably assess the quality of alternative text, the usability of dynamic content, or many other issues that only hum…
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Direct or Immersive? Comparing Smartphone-based Museum Guide Systems for Blind Visitors
This paper presents the first direct comparison of two smartphone-based museum guide paradigms for blind visitors: a "direct" system using turn-by-turn navigation with VoiceOver-controlled audio descriptions, and an "immersive" system using spatializ…
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Beyond Sight: Empowering Visually Impaired Users with Audible Graphs
This technical note presents a tool designed to make data visualizations accessible to people with visual impairments by converting them into audible and textual representations. The tool addresses a significant gap: while data visualization is centr…
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MABLESim: A Simulation Framework for Studying Accessibility Challenges for People with Disabilities within Indoor Environments
This paper introduces MABLESim (Mapping for Accessible BuiLt Environments Simulator), a Unity-based simulation framework designed to study how people with disabilities navigate indoor spaces. The authors address a fundamental research gap: while phys…
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Accessible Gaming Through Better Captions: A Study on Captions Preferences and Inclusivity of Deaf and Hard-of-Hearing Players
This study surveys 73 deaf and hard-of-hearing (d/Deaf) individuals about their preferences for caption design in video games, addressing a significant gap: while captioning standards exist for television and film, there are no universally accepted s…