Literature Reviews
Reviewed research papers, articles, and publications relevant to digital accessibility.
159 results found tagged deaf and hard of hearing.
-
Isolated Sign Language Recognition with Grassmann Covariance Matrices
This paper proposes a novel method for isolated sign language recognition using Grassmann Covariance Matrices (GCM) to fuse multimodal features captured by Microsoft Kinect. With 360 million people worldwide affected by hearing loss—21 million in Chi…
-
Sign Transition Modeling and a Scalable Solution to Continuous Sign Language Recognition for Real-World Applications
This paper presents a scalable framework for continuous sign language recognition (SLR) designed to work in real-world conditions using affordable hardware. The researchers address a fundamental challenge in SLR: modeling the transitions between sign…
-
Effect of Sign-recognition Performance on the Usability of Sign-language Dictionary Search
This paper investigates how the performance of sign-language recognition technology affects user satisfaction with ASL dictionary search systems. Unlike written languages where users can type unfamiliar words to look them up, ASL learners who encount…
-
Deaf and Hard-of-hearing Users Evaluating Designs for Highlighting Key Words in Educational Lecture Videos
This empirical study investigates design preferences for keyword highlighting in video captions among Deaf and Hard of Hearing (DHH) users. While style guides like the APA Publication Manual and Chicago Manual of Style provide recommendations for hig…
-
Measuring the Accuracy of Automatic Speech Recognition Solutions
This study provides independent, comprehensive benchmarking of 11 common automatic speech recognition (ASR) services to assess their real-world accuracy for accessibility purposes. The research addresses a critical gap: while vendors claim "state-of-…
-
Exploring the SoundVizVR Plugin in the Development of Sound-Accessible Virtual Reality Games: Insights from Game Developers and Players
This paper presents SoundVizVR, a Unity plugin designed to make virtual reality games accessible to deaf and hard of hearing (DHH) users by visualizing in-game sounds. The research addresses a significant gap in VR accessibility—while visual content …
-
Bridging the Digital Divide: Enhancing Digital Inclusion of Blind or Partially Sighted and Deaf or Hard of Hearing Individuals in Low- and Middle-Income Countries through Smartphones as Assistive Technology
This multi-country study evaluates a two-day scaffolded digital skills training intervention designed to improve smartphone proficiency among blind or partially sighted (BPS) and deaf or hard of hearing (DHH) individuals in Brazil, India, and Kenya. …
-
Tracked Speech-To-Text Display: Enhancing Accessibility and Readability of Real-Time Speech-To-Text
This research addresses a subtle but significant barrier facing deaf and hard of hearing (DHH) students in educational settings: visual dispersion. While hearing students can simultaneously watch lecture visuals (slides, demonstrations, whiteboard) a…
-
Closed ASL Interpreting for Online Videos
This paper introduces "closed interpreting"—a concept analogous to closed captions where an ASL interpreter video can be toggled on and customized alongside online video content. The motivation is straightforward but often overlooked: many deaf and h…
-
SlidePacer: A Presentation Delivery Tool for Instructors of Deaf and Hard of Hearing Students
SlidePacer addresses a fundamental challenge for deaf and hard-of-hearing (DHH) students in mainstream classrooms: the cognitive overload caused by splitting attention between multiple visual sources—instructor, slides, and sign language interpreter.…